[[PageOutline(2-5, Table of Contents, floated)]] = Tutorial = ''This is a draft version.'' == Vocabulary == Before we dive into this tutorial, lets define a few words. I tried to use commonly used vocabulary, and hope I did understand them correclty. Feel free to contact me if you find mistakes. * IK: Inverse Kinematic == Tutorial 1 == ''Files for this tutorial are available in [source:/py4bot/examples/tutorial_1/]'' '''Py4bot''' is just a framework, so it is up to you to write the application matching your robot. But don't worry, it is very easy. All usefull classes are available from the '''{{{api.py}}}''' module. So, we just have to import things from here. Let's create a '''{{{hexapod.py}}}''' file to put our code, and import what we are going to use in this tutorial: {{{ #!python # -*- coding: utf-8 -*- from py4bot.api import * }}} Now, let's create the robot! A multi-legs robot is mainly build from a body, and several legs. In most cases, the defaut body provided by Py4bot is OK, but in any case, we need to create legs. The second thing we also need to create is an ''actuator pool'', which contains all legs joints, in order to move them syncrhonized. In our example, joints are standard servos. In this example, we use the '''Veyron''' board, from '''DFRobot''': {{{ #!python import settings class Hexapod(Robot): def _createLegs(self): legs = {} legIk = {} for legIndex in settings.LEGS_INDEX: legs[legIndex] = Leg3Dof(legIndex, {'coxa': Coxa(), 'femur': Femur(), 'tibia': Tibia()}) legIk[legIndex] = Leg3DofIk(settings.LEGS_GEOMETRY[legIndex]) return legs, legIk def _createActuatorPool(self): driver = FakeDriver() pool = ServoPool(driver) for leg in self._legs.values(): # Create joints actuators num = settings.LEGS_SERVOS_MAPPING[leg.index]['coxa'] servo = Servo(leg.coxa, num, **settings.SERVOS_CALIBRATION[num]) pool.add(servo) num = settings.LEGS_SERVOS_MAPPING[leg.index]['femur'] servo = Servo(leg.femur, num, **settings.SERVOS_CALIBRATION[num]) pool.add(servo) num = settings.LEGS_SERVOS_MAPPING[leg.index]['tibia'] servo = Servo(leg.tibia, num, **settings.SERVOS_CALIBRATION[num]) pool.add(servo) return pool }}} As you can see, we just implemented 2 virtual methods, {{{_createLegs()}}} and {{{_createActuatorPool()}}}. Also note that we used some values from the '''{{{settings.py}}}''' module. This module is just a simple way to centralise the configuration of our hexapod. We will describe this module later. To drive a robot, we need a remote control. In this tutorial, we are going to use an old gamepad, a [http://www.thrustmaster.com/en_IN/products/firestorm-dual-analog-3 Thrustmaster Firestorm Dual Analog 3]. As I own such gamepad, I already added support in Py4bot: {{{ #!python class Gamepad(RemoteControl): def _createFrontend(self): return Thrustmaster("/dev/input/by-id/usb-Mega_World_Thrustmaster_dual_analog_3.2-event-joystick") def _buildComponents(self): self._addConfig("walk") self._addConfig("body") self._addComponent(Button, command=self.selectNextConfig, key="button_08", trigger="hold") self._addComponent(Button, command=self.selectPreviousConfig, key="button_09", trigger="hold") self._addComponent(Button, command=self.robot.incBodyPosition, key="button_004", mapper=MapperSetValue(dz=+5)) self._addComponent(Button, command=self.robot.incBodyPosition, key="button_005", mapper=MapperSetValue(dz=-5)) self._addComponent(Joystick, configs="walk", command=GaitSequencer().walk, keys=("analog_02", "analog_03", "analog_00"), mapper=MapperWalk()) self._addComponent(Analog, configs="body", command=self.robot.setBodyExtraPosition, key="analog_00", mapper=MapperSetMultiply('yaw', coef=-15)) self._addComponent(Analog, configs="body", command=self.robot.setBodyExtraPosition, key="analog_03", mapper=MapperSetMultiply('pitch', coef=-15)) self._addComponent(Analog, configs="body", command=self.robot.setBodyExtraPosition, key="analog_02", mapper=MapperSetMultiply('roll', coef=15)) }}} We won't deep into details, here; refer to the [[UserGuideGit#Controllers|documentation]] for more informations about remote controls. This is an important part of the framework, and you can do very smart things, like having several configurations, using several remotes for the same robot... Now, let's create our robot: {{{ #!python def main(): def addGait(gaitClass, gaitName): gait = gaitClass(gaitName, settings.GAIT_LEGS_GROUPS[gaitName], settings.GAIT_PARAMS[gaitName]) GaitManager().add(gait) addGait(GaitTripod, "tripod") addGait(GaitTetrapod, "tetrapod") addGait(GaitRiple, "riple") addGait(GaitWave, "metachronal") addGait(GaitWave, "wave") GaitManager().select("riple") robot = Hexapod() remote = Gamepad(robot) GaitSequencer().start() remote.start() robot.setBodyPosition(z=30) robot.mainLoop() remote.stop() remote.join() GaitSequencer().stop() GaitSequencer().join() if __name__ == "__main__": main() }}} First, we add a few pre-defined gaits, in order to make it walk. Then, we create the robot itself, the remote control, and start all this little world! === Settings === Let's discuss about settings used in the previous part. See the [[documentation]] for the body/legs geometry conventions used. {{{ #!python LEGS_INDEX = ('RF', 'RM', 'RR', 'LR', 'LM', 'LF') }}} {{{LEGS_INDEX}}} contains the names used to define legs; they can be freely chosen, but these values must be used as keys for other params. {{{ #!python LEGS_GEOMETRY = { 'RM': {'coxa': 25, 'femur': 45, 'tibia': 65}, 'RF': {'coxa': 25, 'femur': 45, 'tibia': 65}, 'LF': {'coxa': 25, 'femur': 45, 'tibia': 65}, 'LM': {'coxa': 25, 'femur': 45, 'tibia': 65}, 'LR': {'coxa': 25, 'femur': 45, 'tibia': 65}, 'RR': {'coxa': 25, 'femur': 45, 'tibia': 65} } }}} {{{LEGS_GEOMETRY}}} dict contains the lengths of the differents parts of the legs, in mm. {{{ #!python LEGS_ORIGIN = { 'RM': {'x': 50., 'y': 0., 'gamma0' : 0.}, 'RF': {'x': 35., 'y': 80., 'gamma0' : 30.}, 'LF': {'x': -35., 'y': 80., 'gamma0' : 150.}, 'LM': {'x': -50., 'y': 0., 'gamma0' : 180.}, 'LR': {'x': -35., 'y': -80., 'gamma0' : 210.}, 'RR': {'x': 35., 'y': -80., 'gamma0' : 330.}, } config.initOrigin(LEGS_INDEX, LEGS_ORIGIN) }}} {{{LEGS_ORIGIN}}} dict contains the positions and orientation of the origin of the legs: {{{(x, y)}}} defines the center of rotation of '''coxa''' joint, and {{{gamma0}}} is the angle of the legs at neutral position. Note that we need to call the {{{initOrigin()}}} function of the '''{{{config.py}}}''' module, in order to initialize internal configuration (some matrix are defined, in order to avoid further maths). {{{ #!python LEGS_FEET_NEUTRAL = { 'RM': LEGS_GEOMETRY['RM']['coxa'] + LEGS_GEOMETRY['RM']['femur'], 'RF': LEGS_GEOMETRY['RF']['coxa'] + LEGS_GEOMETRY['RF']['femur'], 'LF': LEGS_GEOMETRY['LF']['coxa'] + LEGS_GEOMETRY['LF']['femur'], 'LM': LEGS_GEOMETRY['LM']['coxa'] + LEGS_GEOMETRY['LM']['femur'], 'LR': LEGS_GEOMETRY['LR']['coxa'] + LEGS_GEOMETRY['LR']['femur'], 'RR': LEGS_GEOMETRY['RR']['coxa'] + LEGS_GEOMETRY['RR']['femur'], } config.initFeetNeutral(LEGS_INDEX, LEGS_FEET_NEUTRAL) }}} {{{LEGS_FEET_NEUTRAL}}} dict contains the feet neutral positions af all legs. This is just the distance from the legs origins, in the ground plane. Here too, we need to call the {{{initFeetNeutral()}}} function of the '''{{{config.py}}}''' module, in order to initialize internal configuration. {{{ #!python LEGS_SERVOS_MAPPING = { 'RF': {'coxa': 0, 'femur': 1, 'tibia': 2}, 'RM': {'coxa': 4, 'femur': 5, 'tibia': 6}, 'RR': {'coxa': 8, 'femur': 9, 'tibia': 10}, 'LR': {'coxa': 15, 'femur': 14, 'tibia': 13}, 'LM': {'coxa': 19, 'femur': 18, 'tibia': 17}, 'LF': {'coxa': 23, 'femur': 22, 'tibia': 21} } }}} {{{LEGS_SERVOS_MAPPING}}} is a table to map all joints to actuators nums. {{{ #!python SERVOS_CALIBRATION = { 0: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # coxa leg RF 1: {'offset': -90., 'pulse90': 1500, 'ratio': 1000/90.}, # femur leg RF 2: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # tibia leg RF 4: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # coxa leg RM 5: {'offset': -90., 'pulse90': 1500, 'ratio': 1000/90.}, # femur leg RM 6: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # tibia leg RM 8: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # coxa leg RR 9: {'offset': -90., 'pulse90': 1500, 'ratio': 1000/90.}, # femur leg RR 10: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # tibia leg RR 15: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # coxa leg LR 14: {'offset': -90., 'pulse90': 1500, 'ratio': 1000/90.}, # femur leg LR 13: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # tibia leg LR 19: {'offset': 0., 'pulse90': 1505, 'ratio': 1000/90.}, # coxa leg LM 18: {'offset': -90., 'pulse90': 1500, 'ratio': 1000/90.}, # femur leg LM 17: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # tibia leg LM 23: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # coxa leg LF 22: {'offset': -90., 'pulse90': 1500, 'ratio': 1000/90.}, # femur leg LF 21: {'offset': 0., 'pulse90': 1500, 'ratio': 1000/90.}, # tibia leg LF } }}} {{{SERVOS_CALIBRATION}}} contains some calibration: * {{{offset}}} is the angle between the servo reference and the real angle. See the [[FAQ#Howisgeometrydefined|FAQ]] for the real angles definition; * {{{pulse90}}} is the pulse value for the neutral position of the servo, which is usually 90°; * {{{ratio}}} is the pulse width per degree. Offsets may vary, depending how you mount the servos. Same, ratio sign may have to be inverted on one side, if you have a symetrical design; all angle are always computed using trigonometric direction (CCW). See the [[UserGuideGit#Servoscalibration|user guide]] how to fine tune servos calibration. Finally: {{{ #!python GAIT_LEGS_GROUPS = { 'tripod': (('RM', 'LF', 'LR'), ('RF', 'LM', 'RR')), 'tetrapod': (('RR', 'LM'), ('RF', 'LR'), ('RM', 'LF')), 'riple': (('RR',), ('LM',), ('RF',), ('LR',), ('RM',), ('LF',)), 'metachronal': (('RR',), ('LM',), ('RF',), ('LR',), ('RM',), ('LF',)), 'wave': (('RR',), ('RM',), ('RF',), ('LR',), ('LM',), ('LF',)) } GAIT_PARAMS = { 'tripod': {'length': 40., 'angle': 10., 'height': 40., 'minLength': 4., 'minAngle': 2., 'speedMin': 50., 'speedMax': 200.}, 'tetrapod': {'length': 40., 'angle': 10., 'height': 30., 'minLength': 4., 'minAngle': 2., 'speedMin': 50., 'speedMax': 200.}, 'riple': {'length': 40., 'angle': 10., 'height': 30., 'minLength': 4., 'minAngle': 2., 'speedMin': 50., 'speedMax': 300.}, 'metachronal': {'length': 40., 'angle': 10., 'height': 30., 'minLength': 4., 'minAngle': 2., 'speedMin': 50., 'speedMax': 200.}, 'wave': {'length': 40., 'angle': 10., 'height': 30., 'minLength': 4., 'minAngle': 2., 'speedMin': 50., 'speedMax': 200.} } }}} {{{GAIT_LEGS_GROUPS}}} contains the legs grouped together and controlled at the same time during the gait usage. Note that we need to define sequences, so don't forget the comma to define a tuple with a unique element. {{{GAIT_PARAMS}}} contains some additional gaits params: * {{{length}}} is the distance each leg will move for an entire cycle when the robot translate; * {{{angle}}} is the angle each leg will turn for an entire cycle when the robot rotate; * {{{minLength}}} is the minimum translating length, even when speed is very low; * {{{minAngle}}} same as above for angle; * {{{speedMin}}}, {{{speedMax}}} are the range for speed. These values must be adjusted for each robot, to avoid legs collisions. == Tutorial 2 == ''Files for this tutorial are available in [source:/py4bot/examples/tutorial_2/]'' Here, we will see how to use the 3D simulation stuff. {{{ #!python }}} === Settings === {{{ #!python }}} == Conclusion == Thanks for reading these tutorials! This is the first working dev. release; there are many additional things to do, and final implementation may change, according to feedback/suggestions I will get. But the core is there. Again, the goal of this framework is to provide a high level tool to build complete and powerfull applications to control multi-legs robots. Have a look at [[source:py4bot/examples/cronos|py4bot/examples/cronos]], which contain the code for my 4DoF hexapod, and closely follows Py4bot devs.