= Tutorial 5: Advanced remote control usage = == Introduction == As we've seen in [[Tutorial1FirstRobot|tutorial 1]], we created a '''{{{Gamepad}}}''' class in order to control our robot. This class inherits from '''{{{RemoteControl}}}''', and implements a few virtual methods: {{{ #!python class Gamepad(RemoteControl): def _createFrontend(self): return Thrustmaster(settings.THRUSTMASTER_PATH) def _buildComponents(self): self._addConfig("walk") self._addConfig("body") self._addComponent(Button, command=self.selectNextConfig, key="button_008", trigger="hold") self._addComponent(Button, command=self.selectPreviousConfig, key="button_009", trigger="hold") self._addComponent(Button, command=self.robot.incBodyPosition, key="button_004", mapper=MapperSetValue(dz=+5)) self._addComponent(Button, command=self.robot.incBodyPosition, key="button_005", mapper=MapperSetValue(dz=-5)) self._addComponent(Joystick, configs="walk", command=GaitSequencer().walk, keys=("analog_02", "analog_03", "analog_00"), mapper=MapperWalk()) self._addComponent(Analog, configs="body", command=self.robot.setBodyExtraPosition, key="analog_00", mapper=MapperSetMultiply('yaw', coef=-15)) self._addComponent(Analog, configs="body", command=self.robot.setBodyExtraPosition, key="analog_03", mapper=MapperSetMultiply('pitch', coef=-15)) self._addComponent(Analog, configs="body", command=self.robot.setBodyExtraPosition, key="analog_02", mapper=MapperSetMultiply('roll', coef=15)) }}} The first method, '''{{{_createFrontend()}}}''' must return a valid frontend (we just saw in [[Tutorial4AddInputFrontendSupport|previous tutorial]] how to create such frontends). This methods takes as first argument the frontend path in '''{{{/dev}}}'''. An additional argument can be given to override the '''{{{DEFAULT_AXIS_CALIBRATION}}}''' table. The second method, '''{{{_buildComponents()}}}''' is where interesting things take place. Here, we create the buttons/axis mapping to the robot controls. == Components == '''Py4bot''' implements different components to build a custom remote control mapping: === '''{{{Button}}}''' === This is a simple push button, whith several ''triggers'', in order to control its behavior: * click * double-click * press * release * hold * double-hold Default trigger is ''click'' (you must press and release the button quickly). === '''{{{Switch}}}''' === This is a button toggling between 2 states when you press it. === '''{{{Analog}}}''' === This component handles a single analog axis. === '''{{{Joystick}}}''' === Combines several '''{{{Analog}}}''' axis. == Configurations and modifiers == There are many commands to control the robot, and not enough physical buttons/axis on a gamepad. So, a solution is to multiplex these buttons/axis. There are 2 ways to do that: ''configurations'' and ''modifiers''. ''configurations'' allow us to change the entire mapping; ''modifiers'' only changes a button meaning. To create several ''configurations'', we use the '''{{{_addConfig()}}}''' method. This method take a string as argument, the name of the config. In our example, we created 2 ''configurations'', one to dynamically control the robot (make it walk), the other one to statically control the robot (move the body).